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Theme hospital strategy guide
Theme hospital strategy guide













Can raise own skill level by doing normal doctor jobs.ĭifferent Qualifications are needed in each room. Can diagnose most diseases in the GP's Office, saving time and resources while gaining valuable experience. Can train doctors and juniors but cannot get trained. Learn qualifications slower than juniors. Junior (1-249): Stethoscope (left) arrow.There are three levels of experience measured with a green skill meter ranging from 1 to 1000: See which rooms need which qualifications below. Doctors come with or without qualifications (Research, Surgery and Psychiatry) and with various skill levels. You need at least one - and a very good one at that - for your GP's Office. If staff morale keeps decreasing even with a fair wage, they are unhappy with their working environment.ĭoctors are required for diagnosis, surgery, psychiatry and research. Only use permanent 10% wage increases as a last resort or if you intend to overpay them in the first place. You can grant staff a cheap, one-time 10% bonus to give them a boost to happiness. Skill is defined on a scale of 1000 points. Difficulty affects this (+20/+15/+10 and -10/-15/-20) but the overpaid or underpaid amount does not matter. If their wage is lower (this is usually the case for doctors skilling in the GP's Office or Training room), they lose happiness instead. On the first day of every month, if the staff is given the correct wage or more, they become happier. These are the fair wages your staff is expected to be given (and the market values when hiring new staff). Dead plants and litter make both patients and staff unhappy.

Theme hospital strategy guide full#

Grant them one or two bonuses to quickly get them back to full happiness while you work on the problem. If you spot any crazy staff, adjust the settings and immediately place them in the Staff Room. Staffers overworking themselves quickly become upset.

theme hospital strategy guide

Tiredness starts damaging happiness from 30% and up.For 4x4 rooms, one heater gives 76% - even if the game claims they are hot, it's the perfect temperature to move around a freezing hospital. Being too cold or too warm doesn't make the staff unhappy but anywhere between 20% and 80% makes them comfortable and increases their happiness by 1% every game tick. Heaters keep staff happy if correctly set.Larger rooms can be harder to manage and heat and therefore are not always better.If you get the staff back to over 75% happiness before this happens, they will gradually calm down as long as their happiness level doesn't drop again.

theme hospital strategy guide

If they become very unhappy (below 50% happiness), they will start to get angry and eventually ask for a pay raise. It is important to keep your staff happy at all times.













Theme hospital strategy guide